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Magic: The Gathering is a fantasy card game by Richard Garfield, Ph.D. And Wizards of the Coast centered on a “color wheel” in which five distinct colors in a particular order represent five. Buzzo is a major antagonist in LISA: THE PAINFUL, seemingly having taken interest in Brad. Buzzo also confronts Brad on many occasions. He is a mysterious warlord who is heavily involved in Olathe's Joy trade and offers Joy to Brad on many occasions. Being the head of his own gang, Buzzo wears a.
I appreciate the lengthy feedback!This game was originally because of a couple joke ideas from friends about what a game could have (like an annoyingly large party of characters to control, and a really strange stat system), but as I started putting them together I found it interesting enough to keep working with the idea. That's also the reason for the similarity with the name Mighty No. 9; this was originally just a joke game but I got attached to it.I do want to have there be emotional attachment and character development, so I was thinking of having a large dungeon where you start with one character and gain a new one on each floor after completing a sidequest or something pertaining to them. Interacting with each character this way would help to build the player's relationship with each character that you come across, I think.
The current roadblock I'm having is giving a motive for the starting character to be progressing through the dungeon in the first place, as well as why the other characters decide to join you rather than compete for whatever's at the end.Having sacrifice be the centerpiece isn't a bad idea, and it may be fitting for how things go at the end of the game, but I want to focus on the accumulation and building up of the party and intercharacter relationships that are fostered. There will certainly be dramatic moments (especially considering certain character backstories and encounters I want to include), but I don't want to force many uncomfortable choices. I'd rather keep the characters and have more encounters and interactions that make the player appreciate them. Keeping the players interest on such a large cast is an interesting challenge that I'm hoping to somehow maintain throughout the game.The reason it lags (outside of the start when it has to deal with loading that many characters onto the screen) is because I originally had every battle animation play on each affected character, and I found the result when I tested it funny enough to just leave that way. It's a simple fix that will be corrected in future releases.
Elsewise, the combat is fairly repetitive and taxing in its current state.I'm currently thinking of having each character have a few skills, but rather than going through each one in the current turn-based fashion, you pick one character to use a skill (or maybe just pick which character should act), and the enemy responds to it. It's sort of like a pacifist run of Undertale in that way, where you pick actions and try to get through the situation, except each character is set in what they can do each time, but there's a lot of options when looking across the whole cast.
It'd be a way of representing conflict that allows for encounters with things that aren't monstrous in nature. I'm rather open to looking at other concepts for the gameplay system though.I'll have a look at the Player vs.
Protagonist relationship; thanks for recommending it!Thank you again for your feedback, and I hope you enjoy what this game becomes!
Just beat it myself. Got the Joyful ending - I knew that was going to bite me in the ♥♥♥ where I took Joy that one time. I didn't think the game had multiple endings, so when I heard it did - I KENW that was going to be a trigger.Not quite sure what the flags of the game are but: Took Joy - Beat the first friend (forget his name) to death with a bat - Sacrificed both limbs (also asked Buzzo why he was doing this and lost BOTH limbs AND items) - Spared old friends at the tree - Tried to spare father, but ended up fighting anyway - Spared Buddy from being cut up -Joyful ending You become a mutant after the credits and sneak up on a sleeping buddy. Cut to black.Yeah I was hoping that more insight was going to be given about Buzzo or a flashback about what happened to Brad about Lisa, unless I missed something - its' one of those stories where it's up to you to fill in the blanks.I didn't think there was a way into the Lab.
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If there was, I missed it. My choices were I didn't take Joy except for the one time Buzzo forced it down my throat, beat Rick with a bat, but he came back later. Sacrificed both limbs but didnt have Buzzo take my stuff. I spared my friends, also tried to spare dad, but I let Buddy lose her nippleThe Joyless ending looks like it was the same Although I think you mean Buddy? Or is it different? Did you also get a scene afterwards? There was a discussion between Yado and Bernard about the drug and it not having military uses, ending with Bernard saying 'It's Buzzo'.I think it is safe to assume that Marty killed Lisa, who was Brad's little sister, in a fit of drunken ♥♥♥ hole rage, and that moment turned him around.
And Joy definitely makes the monsters happen. But does it also cause surreal visions? Maybe taking it more will result in more scenes? Originally posted by:Not even a different scene? I am running through again in a sort of speed run attempt taking Joy whenever i get withdrawl and keeping my arms. Did you have any scenes where Brad said he quit taking Joy?Yeah, despite taking it once, Brad would say he quit in cutscenes.
Though my ending featured Old former party members attacking me. Lisa hides behind Rando's army. After the battle with Rando, Buddy absoleutly HATED Brad.
Calling him abusive and causing more harm to her than 'protecting' her. Option at the very end to hug brad or not.
Chose to hug, but I don't think that effects anything. Credits were all disjointed, filled with dark messages spliced inbetween. Then afterwards, you're a chunky mutant, and all you can do is creep forward to a hut, where you see buddy, then it cuts out. Back to title screen.
Originally posted by:Also, that was quite evident by Rando's moveset when you fight him. And.well.is there multiple endings? I just recently got Sorta Selfish, but Joyful. The hell does this mean now?
Selfish/Sorta Selfish/Selfless are directly linked to how many arms you have at the end of the game, Joyful means you had Brad (don't know if it affects other characters) take Joy and Joyless means you didn't take any minus the time Buzzo forces you, which from what I can see is the flag to get the interview at the end of the game.I don't think there are going to be any cut scenes that straight out spell out some of the stuff that happened in Brad's past, but I am wondering if there are some you can miss now. Originally posted by: I think it is safe to assume that Marty killed Lisa, who was Brad's little sister, in a fit of drunken ♥♥♥ hole rage, and that moment turned him around.Actually allow me to comment on this part of your message, Seeing as LISA (The Painful RPG) is a sequel/spiritual sequel to LISA the First (The freeware exploration RPG maker game Dingaling made) it's a bit more obvious as to what happened.Spoiler Tiem Theory Marty was for sure a Drunken abusive ♥♥♥♥♥♥♥, but he was more than that. I was sort of disappointed there weren't multiple endings but I guess it has to be that way if Last Girl is going to take place afterwards. I got really ♥♥♥♥♥♥ when playing the ending. It was kind of like watching a train wreck, and you're the train, but after I calmed down I realized how beautifully ♥♥♥♥ed up it all was. Brad never really had a choice. He could never be a good father; he didn't know how because of his own upbringing.
He just knew he had to protect Buddy, to atone for not being able to protect his little sister. This motivation and the Joy ravaging his psyche meant he couldn't even consider the best interests of Buddy and the fate of mankind. Originally posted by: Also, same guy? ATTENTION Link above has extreme spoilers! Anyway, yes, its the same guy. It is also the same guy you find in ice mountain caves in a hallucination, a guy with his face bandaged, saying something like: 'S-Sorry for making you mad again master' so brad disfigured his face.Rando is definitely Brad's old student, since they both have the same stutter, but did Brad really disfigure him? I thought that guy served as foreshadowing for Mr.
Angouli or whatever his name was, the guy who disfigures Buddy's face. It looked more like he had claw marks all across his face rather than bandages, and he didn't disappear when you left and came back so I don't think he was a hallucination. Or maybe I'm thinking of a different NPC. I went to the ice mountain to check but I couldn't find him. Maybe I missed a hallucination? I guess it's totally possible Brad disfigured him, he definitely has an anger problem and Rando's face was all ♥♥♥♥ed up, but I thought that might have been caused by Joy use, which was why he's so powerful.Speaking of, the ending was real depressing, but I felt the worst part is that Buddy is using Joy now. Or at least tried it once, but she still has a whole stash and that ♥♥♥♥'s addictive.
Maybe it won't affect her the same way since it's hinted she's the result of an experiment by the Joyfuls, and will give her the power to defend herself in Last Girl? I dunno, can only wait and see. I'm sure it's going to be just as depressing and ♥♥♥♥ed up though.
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